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CLO 3D

From a one month trial I have explored the program CLO. CLO is a 3D generating program that is used to create and test clothes on a 3D avatar which you can adjust to your target market.

Arrangement and Sewing Practice

To learn how to use CLO I followed CLO's tutorials on Youtube. I downloaded the arrangment practice file to practice both arranging pattern pieces from the 2D window to the 3D window. I repetitively used this practice file to learn how to use the line sewing and free sewing tools. 

Clo Practice.png
Bishop Sleeve Maxi Dress

To create the Bishop Sleeve Maxi Dress I used a t-shirt sloper to start. I started off the design by changing the neckline to a V-neck and I lengthened the bottom hem and used an internal style line to cut out a band just below the bust. I lengthened the sleeve and used the slash and spread tool to create fullness in the sleeves, bust, and skirt of the dress. As I was altering my pattern I had some areas that were too tight, under the bust and the cuffs of my sleeve showed up red on my strain fit maps. I lengthened my pieces and simulated my dress to see if these problems would be resolved. Eventually after many tweaks my pattern had minimal to no red areas popping up on the fit maps and it had my desired fit. I also practiced inserting a invisible zipper. Using fabrics in CLO's library I chose a Cotton Oxford to simulate my dress in to see how the drape would change. After deciding to keep with my fabric choice I changed my fabric print to three different prints that were originally made as prototypes for my Paralysis Collection. 

bishop dress pattern.png
bishop dress proto.png
Final Bishop Dress.png
Vise Dress

To create the dress from the look Vise in my collection Paralysis, I altered my previously made Bishop Sleeve Maxi Dress. To create the alterations I dropped the waistline to a natural waist and altered the neckline to be a boat-neck. Some of the fullness was decreased from the bust as well. The hem was raised above the knees and more fullness was added to create more volume. The back was altered to have princess lines to fit properly. A ruffle was added to the bottom of the hem which had to be split into two long pieces rather than one so that the program would not crash when simulating the sewing. The fabric I chose for the 3D design is silk charmeuse in the print nebula. 

Vice 3d.png
Moon Jacket

To create my moon jacket I altered pre-existing slopers in CLO's library. Due to my avatar being a different size I had to elongate both side front and side back at the side seams. I also used a sloper for my sleeves, the sleeve patterns had to be adjusted as they were way too tight on the fit maps and did not match up in sewing so they had to be reshaped to being bigger at the under arm and the cap of the sleeve. I also reshaped the jacket to no longer have a lapel and generated my own under collar and shaped the collar to my desired shape. The jacket was elongated and given fullness with slash and spread method. Buttons were added and changed to being 20 linghes shank style buttons with a white gloss finish. 

Fit Map Moon Jacket.png
Final Moon Jacket.png
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